Is there an estimated time frame for more samples? Hopefully something more sophisticated provided as an asset?
I would really like to see examples for the following…
- Movement synchronization (interpolate, extrapolate, etc)
- Animation synchronization (via mecanim)
Or really a basic shell for an fps (preferred) or rpg or any type of 3D game, besides a rolling ball 
If others also want this (which I assume they do) please help me generate some interest here 
Thank you
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Stuff like entity interpolation and extrapolation is completely dependent on the project you’re creating, implementations differ greatly from project to project.
I feel like this is something to be figured out you.
That said…i’m working on authoritative system with client side prediction where client is simply a “dumb rendering client”.
After that’s done i’ll upload the project here.
Sure, it’s project dependent to an extent. But I’m sure a lot of us are working on projects with basic humanoid movement (fps, rpg, etc.). I want to sync a humanoid player’s position, rotation, and animation over the network. Doesn’t seem too project dependent to create a basic sample for.
Seems a lot more useful than a rolling ball sample to me.