Requirements for Cloth System in Unity?

Hi,

I just want to clarify the requirements needed to use the cloth physics in Unity and how to use it.

Currently, the clothes are rigged with the whole model with no bones for itself. Is that alright?

Yes. Instead of using bones you control the behaviour of the cloth by painting its constraint points. Below is the tutorial that I followed to learn how to do it.

https://www.polygon-treehouse.com/blog/2017/8/4/howtoponcho

With that said having used it I want to make it clear that I would never use it again. It was simply too much of a headache to achieve anything resembling good clothing and it had poor performance as well. Below is the asset that I have since replaced it with.

https://assetstore.unity.com/packages/tools/physics/magica-cloth-160144

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Yeah but I need a way to use the cloth system on a rigged character :confused: