Reset bind pose of 2d rigged sprite with unity's animation package (246811)

Hi, is there a way to reset bind pose of a rigged 2d sprite, rigged with Unity’s animation package (from package manager)?

As a reference, please find a screenshot that shows where button is called in SpriteSkin.cs (this script is provided in animation package)

P.S. SpriteSkin.cs has no method that can be called to reset bind pose.

1 Answer

1

ResetBindPose is declared in com.unity.2d.animation@7.0.1\Runtime\SpriteSkinUtility.cs

It’s part of internal static class SpriteSkinUtility