"Reset Level", Application.LoadLevel

Hello all,

I am attempting to reset the level when specific conditions are met.

The method Die() is called on conditions met which calls Application.LoadLevel.
Application.LoadLevel expects an int scene index so I passed it Application.loadedLevel like so:

void Die(){

The level does seem to be reset, but all objects (or object positions) seem to be created then instantly destroyed. If I instantiate a prefab on a timer, the object gets created but immediately destroyed.

Any assistance / documentation?

Figured it out. My “background” sprite was appearing in front of my “player” sprite. Assigned player to Order in Layer = 1 and background Order in Layer = 0.