Is there a more stream lined way of doing an object reset or state restore ?
I am tired of writing the original position / original scale / original rotation in the onstart, and having a custom script on hundreds of objects just to reset them as they were when the level started.
Does anyone have a better strategy or is this the way to go ? It would be nice if the full transform had a setter for the transform.
At least then its 1 struct as opposed to 3 to have to set