I’m working on a racing game and when I respawn my motorbike at a checkpoint location, the vehicle is still moving. How can I reset the physics ? I try this code, but it doesn’t work :
That should do it. Do you apply force with forcemode.VelocityChange and forgot to set a Speed variable to zero as well? If not you could try setting the rigidbody isKinematic = true; for a frame and then false the next.