I need to reset the rotation of my camera group to 0,0,0 before reactivating the MouseLook script (so that the camera isn’t then turned all screwy).
I’ve been working through all the documentation and just have not had any luck. I’ve been trying endless variations of:
Maincamparent.transform.Rotate(0,0,0:Space.World);
Maincamparent.AddComponent ("MouseLook");
What am I doing wrong? I just want to rotate Maincamparent back to 0 before letting it’s rotation loose on MouseLook…