"reset" scaling

Hi,
I’m working on mesh gameobjects that I have to scale along x, y and z axes. Once those scaling operations are done, what I need to do is “resetting” the scaling, meaning in a way that the scale values become the new (1,1,1) scale values for the gameobject.
In other words, the scaling values have to be set to (1,1,1), with the mesh gameobject keeping the shape it took after the initial scaling.
I hope I’m making myself clear, and if I ido, I need a solution that doesn’t imply the use of parenting gameobjects.
Is this possible?

To do what you want you will either need to edit the mesh in blender or another modeling program and reimport it to Unity, or you can use one of the asset store solutions for editing meshes in the Unity editor.

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