I’m trying to reset the dolly cam position after my player character dies. This is what I’m using but it doesn’t seem to be working.
public class CinemachineController : MonoBehaviour
{
public CinemachineVirtualCamera currentCamera;
public CinemachineTrackedDolly.AutoDolly m_autoDolly;
public void CameraReset()
{
CinemachineTrackedDolly dolly = currentCamera.GetCinemachineComponent<CinemachineTrackedDolly>();
m_autoDolly.m_Enabled.Equals(!enabled);
dolly.m_PathPosition = 0;
}
}