I instantiate a maya model and move its children, connect tons of stuff to it, now I’d like thes transforms to be reset to their original. Is there a way to do this beside re-instantiating the asset?
You can alt-drag the prefab onto the instance. This will reconnect the instance to the prefab and remove components which you have added.
From there you can uncheck specific overriden properties using the check boxes on the left in the inspector.
This is nice but override buttons don’t appear next to the transforms, at least on a straight Maya asset drag and drop (where the object remains blue = linked).
What I am looking for is reset of the transforms. For instance I move a few hinges around and want them back to original Maya file position/rotation.
See here. If you want to see overrides for custom inspectors like the Transform Inspector you need to switch to debug mode in the inspector pane.
This couldn’t be more elegant –