Resetting soomla lifetime vg for testing

Hi everyone. I created a script for the in app purchase with soomla. Now that I Bought my no_ads item once I would like to reset the value for purchasing it another time. I tried using StoreInventory.Takeitem but it doesn’t work. I used lifetime vg for the no_ads item. The console says:
NoAdsAlreadyBuyed
UnityEngine.Debug:Log(Object)

SOOMLA StoreInventory Taking: 1 pieces of: no_ads
UnityEngine.Debug:Log(Object)

SOOMLA/UNITY StoreInfo Trying to fetch an item with itemId: no_ads
UnityEngine.Debug:Log(Object)

SOOMLA VirtualGoodsStorage fetching balance for virtual item with itemId: no_ads
UnityEngine.Debug:Log(Object)

SOOMLA VirtualGoodsStorage the balance for no_ads is 1
UnityEngine.Debug:Log(Object)

SOOMLA VirtualGoodsStorage Removing 1 no_ads.
UnityEngine.Debug:Log(Object)

SOOMLA VirtualGoodsStorage the balance for no_ads is 1
UnityEngine.Debug:Log(Object)

SOOMLA StoreEvents SOOMLA/UNITY onGoodBalanceChanged:{“itemId”:“no_ads”,“balance”:0,“amountAdded”:-1}
UnityEngine.Debug:Log(Object)

SOOMLA/UNITY StoreInfo Trying to fetch an item with itemId: no_ads
UnityEngine.Debug:Log(Object)

Basically once it is purchased, you cannot change it back.

Although there is a way:

  1. Go to Redirecting...
  2. Here you can find all the orders purchased.
  3. Find your non consumable purchase and cancel the order
  4. Wait for sometime and try to test it in game

Or

For testing purpose, you can test with some variable which you yourself set it to true or false and check the Behaviors accordingly.

ex:

if( isNoAdsPurchased || StoreInventory.GetItemBalance("your_id") > 0)
{
       //dont show ads
       //isNoAdsPurchased can be set to true or false in Editor
       //While releasing to production, just remove this testing variable
}
else
{
      // show ads
}