Resetting transform position after build

So I’ve got this problem that executable Android .apk resets position of an 3D objects in the game.

Everything works fine in editor. I’ve got this balls and other elements on the right positions:
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Every color ball has its own shader so I add standard 3D gameobjects: sphere and capsule and 2d sprite.
But it doesn’t matter. It still reset to 0,0,0 position even without scripts, controllers, rigidbody etc…

On Android Device:
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Like you see every 3D object is on 0,0,0. Only particle systems and sprites are fine
What should I do? Please help

Disabling SRP batcher in the pipeline settings then (and switch back to GLES3) - It helped me