Hi guys,
I don’t know how to preface this so I’ll jump right in… we need advice!
We have wearable clothing in our game, but we want to have a variety of NPC body types.
We are using MakeHuman for the models, and Marvelous Designer for the clothes, and want to make full use of these tools… but would prefer not to resize each outfit by hand, and have a ton of separate meshes for each body type.
Some games today have the ability to create a customized character body and “morph” the clothes onto the body when you equip them (Skyrim, Fallout 4, …). Blender has an open-source plugin from MakeHuman called MakeTarget, which does something similar.
Has anyone tried implementing something like MakeTarget in the unity environment? If it can be done, we can have a wide variety of NPCs, and have the clothes “just work” by morphing the verts close to the NPC surface, provided the NPCs all share a similar topology. But I don’t know if it’s feasible for a 2-person team, or even possible under the circumstances. Even any insight into how AAA studios do this sort of thing would be greatly appreciated.
This is a 3rd-person role playing game with a camera which orbits the player character in a sphere. By default, the camera is zoomed out, and the characters appear rather small on the screen.