Hello, I’m working on a tubes puzzle game like This(Bioshock) and I wanted to create a grid that I can use to randomly instantiate tube blocks in. This is an example of the UI I’ll use for the game
at the moment I’m using a plane with a mesh to display the background and the tubes squares are just flatted down cubes with a custom mesh; the lower part of the UI is not yet implemented. (No idea if this is the best way to achieve it but it works for now).
What I’m trying to create is a grid that adapts to the size of a plane (to fit different screen sizes) and in which I can instantiate tubes (which also need to adapt to the grid block size). The tubes can’t be moved from a block to another, they just rotate.
The game is all in 2D and I use Javascript but any idea would be great. I don’t know if Unity scales down things automatically when it detects the screen size but that’s the main problem I have because the game is intended for android mobile devices.
Thanks