Hello,
I need to compile my game for both OSX and Windows, and I need both to have resizable windows. You know, those that you can resize by dragging the bottom-right corner of it.
Is there any way to do that in unity? thanks!
PD: Searching the forums, found a Windows-only solutions that seemed a bit clunky. I need a multiplatform one.
How about doing a trick? Like add an option for “resize” to the game and if it was clicked, darken the screen a bit and offer a new rectangle or button that you can click on the bottom right corner of your gamescreen. now use drag&drop function of unity and store the position of the button/rectangle (you can even use a cube for this and change the camera to some neutral point of the map). you can use the position and other information to change it to another resolution by script. This will work for Windows and Mac…
But I’m sure there’s a better and smarter solution for this
Maybe some little trick that just needs to tick a box somewhere where it says “resize window available - yes/no” 
Hope I could help a little, gl with this! 