Hello,
I am trying to reduce final build size (Android/iOS). I used Build Report Inspector to profile which asset are included in the build and verified that main weight was in textures, so I decided to change Max Scale in textures to reduce final build size.
All good, until I checked .APK size and found that reducing Max Scale from 2048 to 512 did not affect at all final build size.
For me It make no sense because I overrided Max Texture Size in Building Settings so every texture in the project is reduced to 512.
Any clue what could be happening and how can I reduce the final build size by reducing texures effectively?
Thanks,