Resize MaxScale Textures does not affect final build size

Hello,

I am trying to reduce final build size (Android/iOS). I used Build Report Inspector to profile which asset are included in the build and verified that main weight was in textures, so I decided to change Max Scale in textures to reduce final build size.

All good, until I checked .APK size and found that reducing Max Scale from 2048 to 512 did not affect at all final build size.

9824166--1412205--Unity2.PNG
For me It make no sense because I overrided Max Texture Size in Building Settings so every texture in the project is reduced to 512.

9824166--1412208--Unity1.PNG
Any clue what could be happening and how can I reduce the final build size by reducing texures effectively?

Thanks,

The first clues you want will be in the build report.

Hie thee to google to find where that report can be located on your system.

Did you have textures bigger than 512 before and did a reimport happen after you changed the setting?

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