I’m wondering if there’s a way to resize a RenderTexture while the game is playing.
If I try and modify the height/width during the game, it tells me that
Resizing of render texture that is loaded not supported!
I basically want to match a RenderTexture’s resolution to the screen height and width at run time. Is there a way to access it prior to loading it in the scene? It seems that as soon as I access it, it loads (obviously), and then I can’t programatically modify it.