In my game, I use Application.SetScreenResolution(800, 600, false), to make the application smaller than a standard standalone. It works fine when I run the application on a Mac, but it doesn’t resize when I run on a Windows computer. Does anyone know why this is?
it should work, looks like a bug to me…
Can you report it as a bug and send a small project that reassembles that issue?
it would help also a lot if you can add screenshots and all what you think that could help the developers