Hi,
I’m trying to make a room with walls and a navmesh. that’s basically it. I have the terain in place and now to make a wall, I created a cube collider and clicked to edit the collider and stretched it into a wall shape. The problem is, the mesh rederer didn’t change with it. So the NavMesh isn’t following my new wall, its using the original cube.
How can i make the mesh/mesh renderer/collider/NavMesh be shaped like a wall in my room?
I know this is a super elementry question, sorry. I’ve been working in 2D mode for a while and only starting to dabble in 3D. I’m having trouble finding this answer in the manual because i think it might be TOO basic.
Thanks
RJ