Resizing Sprite2D without distorting its bounds

I have this sprite (the sprite is only the white part)
3090538--233065--upload_2017-5-31_22-16-7.png

I’d like to know if it’s possible that, always when I resize it, I can keep the bounds like they are originally:
What I want:
3090538--233067--upload_2017-5-31_22-19-34.png

What I’m getting:
3090538--233068--upload_2017-5-31_22-19-58.png

I already did this at unity (but it seemed to be useless):
3090538--233069--upload_2017-5-31_22-23-23.png

If you’ve updated Unity to 5.6, you can set your SpriteRenderer to Sliced mode to make use of those green bounds.

Otherwise you’ll have to use a UI image to achieve 9-slicing.

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