Is there any easy method of resizing the terrain collider at runtime? Or just any method in general. I generate my terrain at runtime from a texture however the terrain collider doesn’t seem to update as well.
It appears the most basic way of doing it is to generate a TerrainData then create a new terrain game object through Terrain.CreateTerrainGameObject(TerrainData); which requires a TerrainData parameter. Then it generates the colliders to suit the heightmap. I believe.