Have a brick texture in Unity, which I’m fairly new to. But the texture is a bit too big for the object it’s on. Need to scale it down so it repeats and the bricks look like a realistic size.
In something like 3DS Max, I just easily scale the texture down in the material editor. Doesn’t seem to anything like that at all here. Is this something that has to be done through scripting? If so, is there just a simple script I can use to set the width and height of this texture?
Btw, I’m aware I could just make this object in Max and be done with it, but it seems like if theres something simple I can make in Unity, might as well do it there and eliminate having to go back and forth with max.
Sorry another question texture related. How do you add a bump map within unity, to say something like a brick wall or a basketball? Ive done some googling but cant really find a straight answer. Tried to do it in 3ds max and export an fbx, and it bought everything in right into unity except the bump map.
It’s called a normal map in the Standard shader. If it doesn’t automatically import the texture, set it manually in the material.
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