Resizing UnityEngine.UI.Text

So I have a text in my scene that I have filling a specific amount of the panel that it sits on. What I want to do is have the size of the text be constant no matter what the resolution is. Of course Best Fit would be the first thing I wanted to think of, but unfortunately it does a bit too much. I can’t have a steady font size in this mode while I have words of varrying sizes being placed in equally sized text panels. It resizes each time I add a new letter and the font size gets smaller.

My question is, is there any way to get my text panel’s font size to stay the same regardless of resolution or number of characters? I can try to calculate what the font size should be based on the resolution, but I’m hoping for an easy solution.

Thanks

I found the Canvas Scaler component and set that to constant physical size and this helped make the text a constant size until it reaches overflow, then it starts reducing the font size from there. This will be good enough for my purposes.