RecycleTree virtualizes only those nodes that are needed at the moment.
Nodes are constantly reused for other data. This results in amazing performance.
Ideal for displaying the file system, various hierarchies, settings, structure of game objects, whatever you want.
The number of nodes no longer matters.
You can create nodes like in run time using scripts.
(The syntax and set of methods are very similar to C# three view)
Also implemented are editor tools for populating the tree in the Unity Editor.
In the same tree, nodes can use different visual styles.
Visual styles of nodes are implemented through Scripable Object
Fully customizable and mobile friendly.
Features:
The number of nodes does not matter (100k or 200k is not a problem)
(1) Does this allow filtering/searching that tree? (and then show only those results)
(2) Can it be customized to add this kind of hierarchy level lines, to better see the depth/parent:
This is a great tool. thank you very much.But how to jump directly to a certain node and make it located in the middle of the ScrollRect (vertically) when i get a node with FindNodesByNameRecursive function?
I have uploaded the update you requested to the Asset Store. It is in the queue for verification. It should be available for download within 3 working days.