Hello,
I have a UI scene (menu) for an application that consists of only UI objects. The canvas is set to scale with screen size and in the editor everything works pretty much as it should.
The problem is when the application is built. When you open it (on a 4K monitor), it enters full screen, as it should, however it keeps a 1080p resolution (and noticable blur).
If you leave full screen (Alt+Enter) and enter it again it scales properly to 4K and there is no blur anymore.
I would still prefer the reference resolution to remain 1080p, as this is our primary user resolution.
It is probably a simple solution but I can’t seem to figure it out. Greateful for any recomendations.


