Resolution in build not upscailing properly

Hello,

I have a UI scene (menu) for an application that consists of only UI objects. The canvas is set to scale with screen size and in the editor everything works pretty much as it should.
The problem is when the application is built. When you open it (on a 4K monitor), it enters full screen, as it should, however it keeps a 1080p resolution (and noticable blur).
If you leave full screen (Alt+Enter) and enter it again it scales properly to 4K and there is no blur anymore.
I would still prefer the reference resolution to remain 1080p, as this is our primary user resolution.

It is probably a simple solution but I can’t seem to figure it out. Greateful for any recomendations.

1 Like

The Reference resolution here doesn’t control the actual resolution.

Can you play with Quality Settings?

The Default Quality for the target platform is set with the arrow below all quality levels, and it indicated by green color.

You can select any Quality Level by Name clicking on it, and it will be shown in the Editor, but it will not set as the default level for the target platform.


You can also try to update the Unity UI Package to the latest version:

https://docs.unity3d.com/Packages/com.unity.ugui@3.0/manual/index.html

I have already looked at this as a possible solution and I have everything on Ultra quality but that doesn’t seem to do the job.

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