Resolution settings are much smaller than my monitor

Hi everybody! So my monitor right now is 2160x1440 pixels. My Scene resolution in Unity is 640x1136. Now, my windows are set up so the game/scene screen cover nearly the entire height of my monitor. Since I only need to show 1136 pixels vertically, and I’ve got 1440, I thought Unity wouldn’t have to downscale my screen. But it still does, to 446x792. Somehow, it seems like Unity’s pixels are almost twice as big as the true pixels on my monitor.

I know that Unity will downscale the resolution if there isn’t enough room on the monitor, and that’s been answered several times already. What I’m asking is, why does Unity have to downscale a resolution that appears like it should fit fine at true size?

Oh never mind, I figured it out. It wasn’t Unity’s fault at all. My computer just displays certain applications at a stretched size… so I removed the stretching in the control panel, and it works fine now.