I’m sorry if this has already be answered, but I did not find any answer yet.
My game already uses Addressable Assets, some are hosted on a server, some are local and everything works fine.
However, if I want to add a new asset (let’s say a 3D model for instance), I have to add it in the project, rebuild and publish a new version after uploading the online assets and updating the catalog.
My question is, how can I add new Addressable Assets without needing to make a new game build ? I’ve used AssetBundles in the past, that’s working fine to add new Assets on the fly, however, I’d like the new assets to be Addressables so all the game is using the Addressable API to manage assets.
Is that doable? If yes, would you mind explaining the actions or share a link?
Thanks for your answer, I’ll have a look at it, but if I understood well, if I add new remote assets, I won’t know about it just with the catalog update? I thought updating the catalog would also allow me to access the list of assets it contains ?
What I meant is that if you want to load a specific new asset you will need to know about it (either already coded or from selecting it from the pulled locations list). Loading a catalog will not automatically load thew new assets.