I’m sure I am missing something, so free free to laugh at me.
I have a spawner system that creates autos, each of these come from a prefab that have one or more child objects. When the game runs each of these entities have the component LinkedEntityGroup, perfect, fine, good.
However I have some objects within the scene, signs, little buildings, etc. These placed within a Sub Scene, however when the game runs there is not LinkedEntityGroup on these, so when I attempt to destroy the entity I cannot access the child objects.
What am I doing wrong?
Thanks