Good Day All
I am doing an Infinite Runner Game and i used an existing Asset which i modified nicely to give me what i want. Since this is an Infinite Runner game like your "Subway Surfers" game, i have this huge Terrain that the runner is Running on. Now i feel like the Scene will be to small because the character will be Running. Is there a way to reproduce a portion of the scene, which is a Street with rare and houses in between and a few Streetlights.
- Can i reproduce this as the character is running and dispose them after the character has passed them ?
- Is it a performance hit to spawn the environment or is it a good idea to create a static environment until the scene or the running end ?
- Is a good practice or option to Spawn Obstacles and also Powerups as the character comes close to them ?
Thanks for Advice
1 - yes
2 - research on this subject seems to indicate this is how most infinite runners are designed.
3 - this is a design decision which I think you should prototype. All infinite runners are not the same. Flappy bird clone 1000, shuttle ride to the cosmos and temple run clones are a lot different than hardkour, bosonX and vector. Researching some runners which are similar to how you want you game to be is time well spent.
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Thank you for the response. it was Valuable.
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Don’t know if you’re still looking for info on this, but the environment artists over at Naughty Dog did a great article in the first issue of vertex regarding how they built the stagecoach level. It’s free to download and you can find it here: http://artbypapercut.com/
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Thanks , i will have a look, buti see the Asserts Store has some startups for this , which are already optimised