Hi everyone!
I have spent countless hours and have created a whole game prototype, I need now to implement the multiplayer aspect of it.
I need to know if uNet implements a good way to support a battle royale game before spending my whole time on it. I mean, small rooms of 15/20 people playing their game (a game is 5 minutes long), and not affecting each other rooms (I don’t know how many rooms at the same time it can handle. I guess it depends on the server’s processing power).
I want to implement this using a dedicated server, that will handle matchmaking and the stuff going on in the rooms, but the more I dive into uNet, the more it seems to be great for client hosting rather than dedicated servers…
Do you think uNet is a good idea for this, and if not, which solution should I learn?
If uNet is a good library, do you have any recommendations, tips or tutorials useful to handle different rooms being controlled by a single server?
I am open to any suggestion!
Thank you !