[Resolved] Move baked object without leaving a dark shadow behind

I’ve seen a lot of other posts with this same problem. Moving an object with baked illumination leaves a dark shadow behind like this


I only found one solution, which was to make the material of the objects you want to move transparent and set alpha to 0, which excludes them from the ao but still bakes their lighting. However in Unity 2021.3.25f1 this doesn’t work for me.

Any ideas? I’ve turned off cast shadows for the objects but it didn’t fix anything.

Also, I’m trying to tag my post but there’s no menu for it? Is this a bug?

It makes sense that turning off shadow casting wouldn’t do anything- that artifact is not a shadow in Unity’s sense. It’s just a place where the light rays cast during the baking process don’t reach because the object you’re moving obstructs them (so a shadow in a different sense, but not a deliberate one).

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Yeah I just said that just incase someone would suggest it.

I swapped to using light probes and now it works great.

Edit: Why can’t I mark this as a solution or add tags to my post? These forums are so buggy.