Hello,
I am trying to connect my Nintendo Switch controller the Unity game I am developing.
The controller works on Windows 11, I am able to play Steam games on the same computer, same controller.
Once I connected the Switch controller into Windows 11, I open the new input system but no keys are listened/recognized.
Looking for an answer I opened in Unity: Window->Analysis->Input Debugger and I see the controller in the list of “Unsupported devices” (see image).
Everything seems to be setup, the information of the device (controller) are attached as well as a screenshot showing that the “Windows Test” receives the inputs correctly when I press the buttons/joysticks. Unfortunately Unity does not listen to it and completely ignores the device, making it impossible to configure any controller inputs.
Does anyone have an idea what I should try/install to make it work?
Thank you
8114798–1051223–ControllerInformation.txt (314 KB)