After building my project to test, I’m trying to dynamically load audio clips that get dropped into the Resources folder. The basic idea is that audio will be provided via a DLC system (rhythm game).
However, whenever I call this
AudioClip _audio = Resources.Load(“song”) as AudioClip;
Resources.Load always returns null.
Is this intended behavior, and is there a way to be able to load MP3s on the fly from the local drive/device?