Hi there
Here is the questions:
- Do all assets in the Project pane get included in an iPhone build ? Or only once actually used in the game ?
- If all of them being added, is there a way to find out which assets are not actually used in the game ?
Hi there
Here is the questions:
1 2) Bit of both:
Generally only the used assets are beeing included. Used means all those assets in use within scenes you set to be part of the build.
The exception is the Resources folder, from where you can dynamically load things through script, that folder will always be included completely
Dreamora’s got it right, but note that applies to both Unity and Unity iPhone. Only the assets used or referenced in the build levels you include will get rolled into your build, this avoids unnecessary bloating of your build size. You can of course over-ride that should that be necessary by using a Resources folder, this is useful when you have things like data driven usage where Unity/Unity iPhone doesn’t have visibility into what that data might be at run-time.
Thanks ! This helps a lot!