I wanted to let folks know that we’ve updated the Resources area on our site with a few additional downloads for folks to enjoy:
Unity WordPress Blog Plugin
I created and recently wrote about a WordPress plugin I created to allow folks to include Unity web player content inside their blog posts. That plugin is now available from our website:
Unity WordPress Blog Plugin
Ref: The Unity Blogs are Now Web Player Enabled
Island Demo
While the Island Demo is part of the default installation for Unity folks at times modify or otherwise alter the project and then want to revert back to an original copy. To help with that we’ve posted the project folder for download from our website:
Island Demo
Star Trooper
We’ve been asked about and finally delivered the Star Trooper iPhone demo project! This is yet another example project for folks to get up to speed with Unity iPhone and it’s available for download from our website:
Unity iPhone Examples
Enjoy!
Character Animation
The character animation demo has now also been updated so it’s (a) compatible with Unity 2.5, and (b) it no longer contains Maya files that trigger (harmless) error messages.
Character Animation
I’ve been working with torque since 2003. One of the things I like about torque is that it has built in animations for the First Person Shooter Genre. Basic animations exist in the starter FPS for run, jump, shoot, strafe, and death. All one has to do is export a game character with specific bones and mount points.
Does the same thing exist in unity? Is there a default set of animations for FPS games? Or do we have to create our own based off of the examples?
I would think that using these base animations for anything other than prototyping would make a game lack in uniqueness. Its convenient for sure, but then why not just use all the art assets as well. Just my opinion, but if im serious about my game all my assets will be unique to my game and so as not to blend into the genre. I feel animation is just as important as the other art assets so why would I use the same animations hundreds have used before me.
Just my opinion
No, not really. With that in mind the FPS tutorial has bad robots in it, that are animated characters, so those could in theory be used in your own projects. The 3D platform tutorial has Lerpz and Copper, both are animated characters with animations you can use in your own projects. The locomotion demo has animated characters of all sorts (bipeds and quadrapeds) so those should be usable as well. So is there a “hey, from here you can download the default set of animations” offer? No. Are there some around to be had? Sure, look through the Resources area.
@wadoman, good animations are both time consuming and difficult. I have a working beta in torque with my own unique characters and I found it a great benefit to have the default animations ready for me. I’d say its at least 400 man hours worth of effort to reproduce the animations with that level of quality. 10 weeks of work is a price tag I can not readily afford if I decide to switch from torque to unity. I never felt I needed anything more than what torque comes with out of the box and the animations don’t take away from my unique models.
Sample here: http://www.ampedlabs.com/files/burgerwar.wmv
@HiggyB, Thanks this information is a great help. I really feel like I’m starting over from square 1 if I switch to unity, so this is a lift in the right direction.
I know about Unity3D since the 2.5 version, but I only discover this FPS tutorial today!
(thanks to Google, because I haven’t found any link in the tutorial section)
http://unity3d.com/support/resources/tutorials/fps-tutorial-part1
It seems to be designed for an older version of Unity3D and is partially bugged.
Is there a plan to update it?
Yes, that’s why it’s linked off of a page labeled Unity 1.x Resources.
Yes, our Demo team has it on their list (whether it gets updated or completely remade is still TBD).
Hey Higgy, I was wondering about why Unity’s Wordpress PlugIn is not uploaded to wordpress.org. I think its a good place to receive feedback on the plugin and post updates.
I’ll PM you more questions about it once I’ve played with the plugin for awhile.
I just haven’t gotten around to it. It really should be up there and this is a good poke/reminder to get that done. Thanks!
I’ve been using the robot from the FPS tutorial like that since it arrived. Quite the useful lil’ dude.
The stock orc in Torque is called “Kork”. Perhaps the FPS tutorial guy needs a name?
I concur,… How about Bork? lol