Resources a writeable folder

I am currently lacking a testing device so I figured I’d ask a quick question here while I wait.

I know the iPhone has restrictions on where it can and can’t write files, and so is the Resources folder in an area of the device where I can create and save textures to? Or will I have to convert to using the WWW class and the documents folder?

none of the folders you have in your unity project will exist any further post build (independent of the target platform)

On the iphone, the only writeable path is actually the applications document folder (there are a few threads on the matter including how to build it basing on the application dataPath)