Resources and tutorials for 3D math programming

I know there are a lot of 3D math books but I am actually looking for two things:

1- 3D math tutorials with example in C# for Unity. From beginner to advanced.

2- A complete resources and references to find fast any 3D math equation I would need in my development for example to simulate different dynamics in moving car or air planes, etc.

I appreciate any resources free or paid, books or videos.

I hope this is what you are searching for:

http://www.xbdev.net/maths_of_3d/

http://www.math.ucla.edu/~wittman/10c.1.11s/Lectures/Raids/Graphics3D.pdf

And also this book

3D math primer for graphics and game development, By: Fletcher Dunn, Ian Parberry