Resources assets not shown in build console list

Hi,

We are working with Unity 5.1.2f1 and realized that when you make an iOS build (don’t know what happens in Android) the assets list that its created in the console log doesn’t show the assets that are in any Resources folder. The bugs is already reported, but there is other way of knowing which assets are included in the build?

Thanks

You can look for anything that’s under a Resources folder manually (or create an editor script for that).

Of course, while Resources assets should always be included whether they’re used or not, there could be a bug where some are not included, so this may not be a “bullet proof” process.

Noticed the same problem. Could you please link the bug report in here, I think it deserves some votes.

I just tested on 5.2.0p1 and it’s fixed