Resources.Assets.ResS -- what populates this file?

Does anyone know what produces these build outputs? I’m trying to figure out why resources.assets.resS is 1.1 GB. I use Addressables exclusively, and my Resources folder is empty. My scenes are marked as Addressable…

I used an asset ripper to open up the large resources.assets.resS file, and it has game objects that I do not reference in my game’s scenes.

Wow…

Any directory hierarchy which contains \Resources in the path will cause it to be included in the build output. So if you have \harvesting\resources, it will be included. I don’t agree with this design, but this is apparently how it works.

The feeling is mutual. Don’t think Unity - Scripting API: Resources exposes said fact sufficiently. Should be in the first line emphasised and bolded.

Incidentally — facing dubious largeness of such a file on our own — in view of the empty Resources folder, what was the reason for the 1.1GB?

It was caused by 1) my scenes in the build list and 2) store assets and packages which specify a \Reaources subfolder.