Resources Folder - Considered in AssetBundle dependency packaging?

Quick question I’ve been wondering for a long time;

Do the Resources/ folders get counted for dependencies (i.e. not included), when packaging an assetbundle with the CollectDependencies flag?

This is using the old-style code based packaging for the asset bundles; but I’d also like to know if it’s the case in the newer form introduced in 5.0

bump

No.

Assets in the Resources folder will be included in any asset bundle which might reference these assets

Thanks - I guess I’ll Push/Pop every asset in those folders. It’s mainly shaders giving us strife.