Note … for 2016+ Unity have indeed recently added LoadResourceAsync which can be relevant.
Essentially, is there a Resources.LoadAsync … or has anyone come up with a similar solution?
When loading a large texture (a PNG) using Resources.Load, a game will hiccup for 1/2 second.
is there a solution?
I’m thinking, one might be able to use the Application.LoadLevelAdditiveAsync command in Unity,
load a small fake “level” that contains nothing other than the texture in question.
Any experience with this?
The only other idea I had was, cut the image into tiny pieces, small enough that unity does not stutter on a Resources.Load. Load each one with a gap of a couple frames between each, and paste together.
Any thoughts on loading large images on the fly with no stutter? Cheers