Resources.Load can't find existing prefab file

Any Idea what I’m missing here?

The resources path is clearly inside of the Resources Folder. So why can’t the script find it?

The screenshot demonstrates where the Resources folder is located.

I tried moving the whole Resources folder outside the Assets folder, but that didn’t work either.

Something fishy is going on. Or did I just not understand how Resources.Load actually works?

I’m trying to not use the assets path, since that doesn’t seem to be good style.

Try it without the extension.

The docs state:

The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.