Hi,
Resources.Load has stopped working when I run my project on an Android device. It works fine in the editor, but not on the device. The path hasn’t changed, as it used to work.
Any idea’s please?
const string PREFAB_PATH = “Prefabs/Common/GameParams”;
GameObject gameParamsObject = Resources.Load(PREFAB_PATH) as GameObject; // Fails, and is NULL!
Thank you.
Jon