One of my assets decided it will not work anymore, it has been working just fine for months, and one day it started not loading through Resources.Load anymore.
It does get added to the build
9.0 kb 0.0% Assets/Everyday Engine/Resources/Plants/Strawberry Plant/Prefabs/Strawberry_Plant M4 (Group).prefab < this one
8.9 kb 0.0% Assets/Everyday Engine/Resources/Models/Buildings/Stone Large Tower Door Lower.blend```
It works just fine in the editor, but it refuses to work in the built player.
Entity prefabEntity = default;
int count = 1;
GameObject original = Resources.Load(variation.Prefab);
if (original == null) {
Debug.LogException(new Exception("Plant data not found: " + variation.Prefab));
counts[(CROP, variation.Size)] = 1;
return default;
}
As you can see, the path I am calling is perfectly correct, and it has been working for months, but since 3 days ago, it simply stopped working out of nowhere. I've tried deleting the library folder, reimporting all assets, it simply does not work anymore. And worse of all, there could be more of these I don't know about yet.
![9072754--1255300--upload_2023-6-11_12-56-33.png|989x283](upload://sBeFlCdhEl7D76wz61J55Jb63hG.png)
![9072754--1255303--upload_2023-6-11_12-56-49.png|1026x349](upload://et2HS0vfWLgSmpDpNpvuMSZ1DlN.png)
![9072754--1255306--upload_2023-6-11_12-57-20.png|1023x354](upload://ynEWM0XTZkHuAgMp5eExtR1eL3g.png)