Resources.Load() .fbx file with multiple mesh children.

I have a car model imported into the Unity resources, and it has multiple parts to it (body, tires, etc.), each with it’s own mesh. I’m currently using the following code

Mesh mesh = (Mesh)Resources.Load ("car", typeof(Mesh));

but it only loads in the first instance of a mesh, being the body and rollcage. How can I tweak the script so that it

A) Loads all of the meshes individually as children into one empty object (where the script is attached), and

B) Does so in such a way so that I can iterate through these new children afterwards?

Turns out I found the answer. Just change Resources.Load() to Resources.LoadAll(), and make the output type Mesh.