I don’t seem to be able to do this with Trial license. Am I supposed to just dump everything into one giant mess of a folder called ‘Resources’ or is it possible to use a directory structure?
I am trying to categorize my assets based on what ‘room’ they are in:
Resources->ThirdFloor->JohnRoom->
ambientMusic1
ambientMusic2
JohnRoom(prefab)
JohnRoomScript
Trigger_Exit_Corridors_Script
etc
All of the ‘JohnRoom’ assets I want in the path ‘Resources\ThirdFloor\JohnRoom’
Can I do this and load them at runtime?
I checked the API and I didn’t see any mention of using directory structures with the Resources.Load command. Also note I did try LoadAssetAtPath, even though it even said it was just for the editor, I just wanted to try everything I could think of.
I also tried different syntaxes, such as different \ // or \ /, etc.
The last idea I just thought of, I could try making game objects to use as folders… is this what other people do?