Resources load folders, not objects

In my resources folder, I have the following tree:

47980-screen-shot-2015-06-10-at-15228-pm.png

Is there a way I can use Resources.Load to return the WizardArms and HornetArms folders, then with each individual folder load the prefabs inside them separately?

I know Resource.LoadAll will load all the prefabs in both folders in one object array, but I’m looking for a way to differentiate between the prefabs in both folders.

Thanks!

Call Resources.LoadAll twice.

Object[] hornetArms = Resources.LoadAll("Arms_Options/Hornet_Arms");
Object[] wizardArms = Resources.LoadAll("Arms_Options/Wizard_Arms");