Resources.Load in Build

I’m having an issue. I have about 20 mb of assets that I load programatically with Resources.Load.

This works fine from the editor, with my files on Assets/Resources

When I Build and Run, this, again, works fine and the resources get loaded.

But when I run the .exe in windows (32 and 64 bits) the Assets do not get loaded.

After searching for a bit I tried copying Assets/Resources to the same folder as the executable and running the game. This would work and my assets would get loaded. But this would mean distributing unpacked assets and duplication all assets inside Assets/Resources.

Why is Resources.Load not looking into the packed assets and expecting the unpacked Assets/Resources folder as if I was running that from the editor?

Please help!

Fixed.

I was using a StreamReader somewhere else that was failing and for some reason was causing the described behaviour. Not sure why.