resources.load (instantiate from this.transform) rather then the centre of the map?

hey gang, should be a simple thing, I’m using resources.laod to load in my explosions!
cool, but their showing up at the centre of my map rather then on the game object thats support to instantiate them!

	// Update is called once per frame
	void Update () {
		if (HealthHP < 1 && Shipclass == 1) {
			Transform ExplosionSmall = (Instantiate (Resources.Load ("ExplosionSmall")) as GameObject).transform;
			Destroy (this.gameObject);

Googling “unity instantiate” gives this as the result
The examples on the page show how to instantiate an object at a desired location. That’s what you want.

Transform ExplosionSmall = (Instantiate (Resources.Load ("ExplosionSmall")) as GameObject, transform.position, Quaternion.identity).transform;