Resources.Load jsons or scriptableobjetcs for quiz game ?

Hello, to begin i apologize for my english.

I Actually work to quiz game on mobile devices and load lot of sentences (about 1000) at the launch of the game by json in Resources folder by a suite of jsons files

But with the develoment progresses the launch becomes long and tedious.

i’d like to have your opinion

1 - I continue with this method it will be the most optomized
2 - I use scriptable object suite to assign and load my jsons files
3 - I use only scriptable object with string list to contain my phrases
4 - i’m open to other proposals.

Thanks

If you’re just loading JSON, it’s probably the most efficient to read them from the StreamingAssets folder using the basic IO API.

Thank you for taking the time to answer me.
The StreamingAssets system does not really suit me because I do not want the files to be available as easily in the apk …
In this case, apart from this system, what would be the second most optimized in your opinion?

Encrypt the JSON files before writing them. They will be obfuscated on disc, and anyone who wants to modify them will have to dig through the source code to reverse the method.

Is decripting JSON files faster than loading them in the ressources folder?

Are you sure that it’s the loading of the JSON that’s slowing down your launch?

Yes i’m sure because i have 2 game modes, 1 loads JSON files and 1 dosen’t load files, the first mode take few seconds to launch and i’m afraid beacause i have around a quarter of the JSON files i need